Basic Roblox Lua Programming Free Download

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Essential Objects

ClassDesc­rip­tion

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PartA physical brick in the world.ModelA container for Parts.FolderA container for Scripts and value objects.ScriptA container for Lua source code.LocalS­criptA Script that runs its code on a client.

Basic math functions

Oper­ationDesc­rip­tiona + bAdds a and b.a - bSubtract a and b.a * bMultiply a and b.a / bDivides a by b.a % bRemainder of a divided by b.Func­tionDesc­rip­tionmath.random(n)Returns random number from 1 to n (no negati­ves).math.random(a, b)Returns random number from a to b.math.max(..)Returns the largest number.math.min(..)Returns the smallest number.math.floor(n)Rounds n down.math.ceil(n)Rounds n up.math.abs(n)Returns absolute value of n.math.sqrt(n)Returns square root of n.math.piApprox equal to 3.14159It's important to work out problems by hand before transl­ating their solutions into code. Algebra is necessary for success. Read about all math functions here.

String functions

Oper­ationDesc­rip­tiona . bCombine two strings.Func­tionDesc­rip­tionstring.len(str)Returns length of str.string.upper(str)Returns str in upper-­case.string.lower(str)Returns str in lower-­case.string.reverse(str)Returns str in reverse.string.rep(str, n)Returns str repeated n timesstring.sub(str, a, b)Return sub-string of str from a to b.A string is a collection of charac­ters, or text. An example of a string property is the Name property. Read all string manipu­lation functions here.

Tables

local list = {1, 2, 3}
local firstNum = list[1]
list[2] = 4
print('There are ' . #list . ' numbers')
local total = 0
for i = 1, #list do
total = total + list[i]
end
print('The total is ' . total)
Lua tutorials robloxTables are a collection of values. They are defined using curly braces {} with values separated by commas. Access the values inside using square brackets []. Tables are sometimes called arra­ys. Use a for loop to work with all items in a table indivi­dually. The :GetCh­ild­ren() method returns a table of children in an object.

Constants

gameParent of all game services.workspaceBasic Roblox Lua Programming Free DownloadContainer for all bricks and models are stored.scriptThe currently running script.

Finding Objects

workspace.Part:Destroy()
print(script.Parent.Name)
game.ServerStorage.Tree:Clone()
Use a period to access an object's children. Use .Parent to access an object's parent. Use constants like game, workspace, and script to identify objects in the hierarchy.

Creating objects

How do I create an object?Using Insta­nce.ne­w(c­lass) and setting the parent:
object.Parent = parentHow do I access an object's proper­ties?Use a period (.):
print(object.Name)How do I set an object's proper­ties?Use a period (.) and equals sign (=):
part.Transparency = .5How do I destroy an object?Using objec­t:D­est­roy()How do I copy a preexi­sting object?Using objec­t:C­lone() and setting the parent:
newTree = workspace.Tree:Clone()
newTree.Parent = workspace

General Object Functions

Method nameDesc­rip­tion:FindFirstChild(name)Return a child with name or nil if it doesn't exist.:WaitForChild(name)Pauses until a child with a name exists and returns it.:IsA(className)Return whether the object is a certain type of object.:Clone()Makes and returns a copy of an object.:Destroy()Perman­ently delete an object.:GetChildren()Return a list of an object's children.These are functions (aka methods) for all classes of ROBLOX objects. Read about all methods here.

Event basics

function onTouch(part)
print(part.Name . ' touched me!')
end
workspace.Part.Touched:connect(onTouch)

Basic Roblox Lua

Events are specific occurr­ences relating to objects. When an event fires, or occurs, all connected functions are called.

Basic functions

wait(n)Wait n seconds then continue.print(..)Display something in the Output window.

Variables

local myScore = 5
myScore = myScore + 1
print(myScore)
local myName = 'Ozzy'
print('My name is ' . myName)
Variables store data of any kind - numbers, strings, tables, objects or nil (nothing). A local variable is only accessible in the block of code it is defined in.

If statements

if workspace:FindFirstChild('Tree') then
print('There is a tree here.')
end
if coins < 5 then
print('You need more money.')
else
print('You have enough money!')
end
if player.Name 'Jake' then
print('You are an awesome guy, Jake')
elseif player.Name 'Sally' then
print('You are a sweetheart, Sally')
else
print('You are a pretty cool person')
end
If statements will run their code if the value between if­/­then is true (or not nil). They can one an else block, or any number of elseif blocks.

Loops

Numeric for loopFor counting numerically.
Example: Count from 1 to 5:
for i = 1, 5 do
print(i)
end
Generic for loopMost often used for object children.
Example: Print all children in object:
for i, child in pairs(object:GetChildren()) do
print(child.Name)
end
While loopPerform code until a condition is false.
Example: Remove all children named 'Ball'
while object:FindFirstChild('Ball') do
object.Ball:Destroy()
end
Repeat­-until loopPerform code once, then again until a condition is true.
Ex.: Copy objects until there are 5.
repeat
newObject = object:Clone()
newObject.Parent = workspace
wait(1)
until #workspace:GetChildren() >= 5
Loops are used to iter­ate

Basic Roblox Lua Programming

, or repeat code a number of times.

Basic Roblox Lua Programming Free Download Pc

Function examples

function sayHello()
print('Hello, world')
end
sayHello()
function addTwoNumbers(a, b)
print('The sum is:', a + b)
end
addTwoNumbers(3, 5)
function calculateSquare(n)
return n * n
end
local result = calculateSquare(3)
A function is a named block of code that can be run anywhere in code by call­ing it by name. Functions can have argu­ments (given values) and/or return values.
Oct 8th, 2017
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  1. --Converted with ttyyuu12345's model to script plugin v4
  2. local env =getfenv(func)
  3. __index =function(self,k)
  4. return var
  5. return env[k]
  6. end,
  7. setfenv(func,newenv)
  8. end
  9. mas = Instance.new('Model',game:GetService('Lighting'))
  10. Part1 = Instance.new('Part')
  11. LocalScript3 = Instance.new('LocalScript')
  12. SpecialMesh5 = Instance.new('SpecialMesh')
  13. Tool0.Parent = mas
  14. Tool0.TextureId ='http://www.roblox.com/asset/?id=19339420'
  15. Part1.Name ='Handle'
  16. Part1.BrickColor = BrickColor.new('Black')
  17. Part1.FormFactor = Enum.FormFactor.Symmetric
  18. Part1.CFrame = CFrame.new(-6.63999891,0.500003994,-11.4400177,0,0,-1,0,1,0,1,0,0)
  19. Part1.TopSurface = Enum.SurfaceType.Smooth
  20. Part1.Color = Color3.new(0.105882,0.164706,0.207843)
  21. Part1.Position = Vector3.new(-6.63999891,0.500003994,-11.4400177)
  22. Part1.Color = Color3.new(0.105882,0.164706,0.207843)
  23. SpecialMesh2.MeshId ='http://www.roblox.com/asset/?id=94219391'
  24. SpecialMesh2.TextureId ='http://www.roblox.com/asset/?id=94219470'
  25. SpecialMesh2.Scale = Vector3.new(0.75,0.75,0.75)
  26. LocalScript3.Parent = Tool0
  27. --Made by Ahtoh13131423144235
  28. local char=nil--Do not change this
  29. local maxAmmo=9--Max Ammo
  30. local ammo=32--Stored Ammo
  31. --WELDS
  32. local leftArmWeld=nil
  33. flameWeld.Parent=script.Parent.Handle
  34. flameWeld.Part0=script.Parent.Handle
  35. flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
  36. function equip()
  37. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  38. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  39. end
  40. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
  41. end
  42. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
  43. end
  44. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
  45. end
  46. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  47. end
  48. for i=1,2do
  49. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  50. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  51. script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
  52. end
  53. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  54. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  55. script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
  56. end
  57. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  58. end
  59. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  60. end
  61. function reload()
  62. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  63. end
  64. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
  65. end
  66. for i=1,14do
  67. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
  68. end
  69. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  70. end
  71. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  72. end
  73. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  74. end
  75. --SCRIPT
  76. if debouncefalseand clip>0then
  77. local mouse=game.Players.LocalPlayer:GetMouse()
  78. if mouse.Target.Parent:FindFirstChild('Humanoid')~=nilthen
  79. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
  80. end
  81. local shell=Instance.new('Part')
  82. shell.Name='Shell'
  83. shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
  84. shell.BrickColor=BrickColor.new('Bright red')
  85. mesh.Parent=shell
  86. game.Debris:AddItem(shell,4)
  87. debounce=false
  88. debounce=true
  89. clip=maxAmmo
  90. debounce=false
  91. end)
  92. char=script.Parent.Parent
  93. rightArmWeld.Parent=char.Torso
  94. rightArmWeld.Part1=char['Right Arm']
  95. rightArmWeld.C0=CFrame.new(1.5,0.5,0)
  96. leftArmWeld=Instance.new('Weld')
  97. leftArmWeld.Name='LeftWeld'
  98. leftArmWeld.Part1=char['Left Arm']
  99. leftArmWeld.C1=CFrame.new(0,0.5,0)
  100. debounce=false
  101. script.Parent.Unequipped:connect(function()
  102. rightArmWeld:Remove()
  103. rightArmWeld=nil
  104. end)
  105. Part4.Name ='Flame'
  106. Part4.BrickColor = BrickColor.new('Bright red')
  107. Part4.Size = Vector3.new(1.97999871,0.640000284,0.510000348)
  108. Part4.CFrame = CFrame.new(-3.19277,0.801472008,-11.4081182,1,0,0,0,1,0,0,0,1)
  109. Part4.Color = Color3.new(0.768628,0.156863,0.109804)
  110. Part4.Position = Vector3.new(-3.19277,0.801472008,-11.4081182)
  111. Part4.Color = Color3.new(0.768628,0.156863,0.109804)
  112. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  113. v.Parent = game.Players.LocalPlayer.Backpack
  114. end
  115. for i,v inpairs(cors)do
  116. pcall(v)
  117. end