Ninja wizard simulator roblox swords. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Ninja Legends is a ninjitsu training simulator Roblox game developed by Scriptbloxian Studios.The objective of the game is to training ninjitsu and buy swords and ranks to become more powerful. The higher your ninjitsu is, the more powerful you are. LVL 7 Level script (Ninja Simulator) a guest. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download clone embed print report - Script generated by R2Sv2 - R2Sv2 developed by Luckyxero - Explored by Jonswabe. Ninja Wizard Simulator is a roblox game developed by Peppereticle. The objective of the game is to gain XP by training, killing other players and collecting orbs found around the map.
Jj fighter from fnaf world. I can't do this anymore! I won't.„ Scott before transforming.“It was fun being the puppet-master, but now I grow weary. It's never enough for you people. Don't you get it?
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Essential Objects
ClassDescriptionBasic Roblox Lua Programming DOWNLOAD READ ONLINE File Size: 49,7 Mb Total Download: 942 Download Basic Roblox Lua Programming PDF/ePub, Mobi eBooks by Click Download or Read Online button. Instant access to millions of titles from Our Library and it’s FREE to try! All books are in clear copy here, and all files are secure so don't worry. Nov 25, 2017 - Download Basic Roblox Lua Programming full book in PDF, EPUB, and Mobi Format, get it for read on your Kindle device, PC, phones or tablets. Get any roblox items for free with inspect element id. Basic Roblox Lua Programming full free pdf books.
PartA physical brick in the world.ModelA container for Parts.FolderA container for Scripts and value objects.ScriptA container for Lua source code.LocalScriptA Script that runs its code on a client.Basic math functions
OperationDescriptiona + b
Adds a
and b
.a - b
Subtract a
and b
.a * b
Multiply a
and b
.a / b
Divides a
by b
.a % b
Remainder of a
divided by b
.FunctionDescriptionmath.random(n)
Returns random number from 1
to n
(no negatives).math.random(a, b)
Returns random number from a
to b
.math.max(..)
Returns the largest number.math.min(..)
Returns the smallest number.math.floor(n)
Rounds n
down.math.ceil(n)
Rounds n
up.math.abs(n)
Returns absolute value of n
.math.sqrt(n)
Returns square root of n
.math.pi
Approx equal to 3.14159
It's important to work out problems by hand before translating their solutions into code. Algebra is necessary for success. Read about all math functions here.String functions
OperationDescriptiona . b
Combine two strings.FunctionDescriptionstring.len(str)
Returns length of str
.string.upper(str)
Returns str
in upper-case.string.lower(str)
Returns str
in lower-case.string.reverse(str)
Returns str
in reverse.string.rep(str, n)
Returns str
repeated n
timesstring.sub(str, a, b)
Return sub-string of str
from a
to b
.A string is a collection of characters, or text. An example of a string property is the Name
property. Read all string manipulation functions here.Tables
local list = {1, 2, 3}
local firstNum = list[1]
list[2] = 4
print('There are ' . #list . ' numbers')
local total = 0
for i = 1, #list do
total = total + list[i]
end
print('The total is ' . total)
Tables are a collection of values. They are defined using curly braces {} with values separated by commas. Access the values inside using square brackets []. Tables are sometimes called arrays. Use a for loop to work with all items in a table individually. The :GetChildren() method returns a table of children in an object.Constants
game
Parent of all game services.workspace
Container for all bricks and models are stored.script
The currently running script.Finding Objects
workspace.Part:Destroy()
print(script.Parent.Name)
game.ServerStorage.Tree:Clone()
Use a period to access an object's children. Use .Parent to access an object's parent. Use constants like game, workspace, and script to identify objects in the hierarchy.Creating objects
How do I create an object?UsingInstance.new(class)
and setting the parent:object.Parent = parent
How do I access an object's properties?Use a period (.
):print(object.Name)
How do I set an object's properties?Use a period (.
) and equals sign (=
):part.Transparency = .5
How do I destroy an object?Using object:Destroy()
How do I copy a preexisting object?Using object:Clone()
and setting the parent:newTree = workspace.Tree:Clone()
newTree.Parent = workspace
General Object Functions
Method nameDescription:FindFirstChild(name)
Return a child with name
or nil
if it doesn't exist.:WaitForChild(name)
Pauses until a child with a name exists and returns it.:IsA(className)
Return whether the object is a certain type of object.:Clone()
Makes and returns a copy of an object.:Destroy()
Permanently delete an object.:GetChildren()
Return a list of an object's children.These are functions (aka methods) for all classes of ROBLOX objects. Read about all methods here.Event basics
function onTouch(part)
print(part.Name . ' touched me!')
end
workspace.Part.Touched:connect(onTouch)
Basic Roblox Lua
Events are specific occurrences relating to objects. When an event fires, or occurs, all connected functions are called.Basic functions
wait(n)
Wait n
seconds then continue.print(..)
Display something in the Output window.Variables
local myScore = 5
myScore = myScore + 1
print(myScore)
local myName = 'Ozzy'
print('My name is ' . myName)
Variables store data of any kind - numbers, strings, tables, objects or nil (nothing). A local variable is only accessible in the block of code it is defined in.If statements
if workspace:FindFirstChild('Tree') then
print('There is a tree here.')
end
if coins < 5 then
print('You need more money.')
else
print('You have enough money!')
end
if player.Name 'Jake' then
print('You are an awesome guy, Jake')
elseif player.Name 'Sally' then
print('You are a sweetheart, Sally')
else
print('You are a pretty cool person')
end
If statements will run their code if the value between if/then is true (or not nil). They can one an else block, or any number of elseif blocks.Loops
Numeric for loopFor counting numerically.Example: Count from
1
to 5
:for i = 1, 5 do
print(i)
end
Generic for loopMost often used for object children.Example: Print all children in object:
for i, child in pairs(object:GetChildren()) do
print(child.Name)
end
While loopPerform code until a condition is false.Example: Remove all children named 'Ball'
while object:FindFirstChild('Ball') do
object.Ball:Destroy()
end
Repeat-until loopPerform code once, then again until a condition is true.Ex.: Copy objects until there are 5.
repeat
newObject = object:Clone()
newObject.Parent = workspace
wait(1)
until #workspace:GetChildren() >= 5
Loops are used to iterateBasic Roblox Lua Programming
, or repeat code a number of times.Basic Roblox Lua Programming Free Download Pc
Function examples
function sayHello()
print('Hello, world')
end
sayHello()
function addTwoNumbers(a, b)
print('The sum is:', a + b)
end
addTwoNumbers(3, 5)
function calculateSquare(n)
return n * n
end
local result = calculateSquare(3)
A function is a named block of code that can be run anywhere in code by calling it by name. Functions can have arguments (given values) and/or return values.- --Converted with ttyyuu12345's model to script plugin v4
- local env =getfenv(func)
- __index =function(self,k)
- return var
- return env[k]
- end,
- setfenv(func,newenv)
- end
- mas = Instance.new('Model',game:GetService('Lighting'))
- Part1 = Instance.new('Part')
- LocalScript3 = Instance.new('LocalScript')
- SpecialMesh5 = Instance.new('SpecialMesh')
- Tool0.Parent = mas
- Tool0.TextureId ='http://www.roblox.com/asset/?id=19339420'
- Part1.Name ='Handle'
- Part1.BrickColor = BrickColor.new('Black')
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.CFrame = CFrame.new(-6.63999891,0.500003994,-11.4400177,0,0,-1,0,1,0,1,0,0)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.105882,0.164706,0.207843)
- Part1.Position = Vector3.new(-6.63999891,0.500003994,-11.4400177)
- Part1.Color = Color3.new(0.105882,0.164706,0.207843)
- SpecialMesh2.MeshId ='http://www.roblox.com/asset/?id=94219391'
- SpecialMesh2.TextureId ='http://www.roblox.com/asset/?id=94219470'
- SpecialMesh2.Scale = Vector3.new(0.75,0.75,0.75)
- LocalScript3.Parent = Tool0
- --Made by Ahtoh13131423144235
- local char=nil--Do not change this
- local maxAmmo=9--Max Ammo
- local ammo=32--Stored Ammo
- --WELDS
- local leftArmWeld=nil
- flameWeld.Parent=script.Parent.Handle
- flameWeld.Part0=script.Parent.Handle
- flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
- function equip()
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- for i=1,2do
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
- end
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- function reload()
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
- end
- for i=1,14do
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- --SCRIPT
- if debouncefalseand clip>0then
- local mouse=game.Players.LocalPlayer:GetMouse()
- if mouse.Target.Parent:FindFirstChild('Humanoid')~=nilthen
- mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
- end
- local shell=Instance.new('Part')
- shell.Name='Shell'
- shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
- shell.BrickColor=BrickColor.new('Bright red')
- mesh.Parent=shell
- game.Debris:AddItem(shell,4)
- debounce=false
- debounce=true
- clip=maxAmmo
- debounce=false
- end)
- char=script.Parent.Parent
- rightArmWeld.Parent=char.Torso
- rightArmWeld.Part1=char['Right Arm']
- rightArmWeld.C0=CFrame.new(1.5,0.5,0)
- leftArmWeld=Instance.new('Weld')
- leftArmWeld.Name='LeftWeld'
- leftArmWeld.Part1=char['Left Arm']
- leftArmWeld.C1=CFrame.new(0,0.5,0)
- debounce=false
- script.Parent.Unequipped:connect(function()
- rightArmWeld:Remove()
- rightArmWeld=nil
- end)
- Part4.Name ='Flame'
- Part4.BrickColor = BrickColor.new('Bright red')
- Part4.Size = Vector3.new(1.97999871,0.640000284,0.510000348)
- Part4.CFrame = CFrame.new(-3.19277,0.801472008,-11.4081182,1,0,0,0,1,0,0,0,1)
- Part4.Color = Color3.new(0.768628,0.156863,0.109804)
- Part4.Position = Vector3.new(-3.19277,0.801472008,-11.4081182)
- Part4.Color = Color3.new(0.768628,0.156863,0.109804)
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- for i,v inpairs(cors)do
- pcall(v)
- end